(Day), (Day) of (Month), in the year (Era) (Year), (The date in-game is dynamic, and changes depending on the day and month.). This starts with another room with twin stairways proceeding down, however the left-hand stairway has suffered a cave-in. From the bottom of the first flight of stairs you can either climb stairs on the left to a raised area with three burial urns on, or continue along the main path. On your immediate right, standing in an alcove, is a slumbering draugr. Taking the path in the northwest corner leads to a skeleton magic user. In the pool is a slaughterfish and at the bottom is an unlocked chest, five loose slaughterfish eggs and two clusters of eggs at the edge of the pool. - The lever to open the bars blocking access past the arch is to the right of the arch. As you pass through the door, you will hear Morokei's voice again and see a large chasm with a walkway passing across it below you and a draugr standing on it. and few knew what he was worth. At the end is a trapdoor with water cascading down into it from above. The main flight of stairs lead up to the "Ceremonial Door", which is the main entrance to the interior of Labyrinthian. The doorway leads into a room with scattered bones and three barred windows on your right. If the Champion is comfortable in their current position, and are wary of Tharn if they had not received a dream bridge, they can proceed to the Labyrinthian. There is an Orcish dagger stuck in the ribs of the Breton. As soon as you enter and engage the skeletons, a skeletal dragon will rise from a mound in the middle of the room and join the fight. At the bottom there is a closed gate with a lever to the left as well as three white cap fungi, two urns and a burial urn. As you descend the first walkway there is a second draugr at the end of the walkway standing by a doorway leading to the south. Situated in a mountain pass between Hjaalmarch and Whiterun Hold, Labyrinthian is the ruins of an ancient Nord city. There are a couple of urns and burial urns around the room and against the eastern wall is a set of shelves holding another burial urn. 1. There are several hanging mosses growing in this room. You then appear inside the ruin in a large room with several dead skeletons laying about the room all facing towards the exit, they can be looted for bone meal or a few coins each. At the end of the room is another cave-in, with two partially buried burial urns and a gold ore among the rubble. Level up in destruction and you'll find killing trolls as easy as mud crabs. This appears to be a common glitch with Labyrinthian, and could only be … Approaching from Whiterun Hold, the pass is to the northeast of Dustman's Cairn, northwest of Silent Moons Camp. The middle one fires firebolts, while the other two fire flames. Using the key on the first floor's main chamber door, the door will open and lead the way to a second door. The wide stairs lead up to the raised platform, with a bridge linking it to the outer wall and to a second flight of stairs that leads to the entrance to Lost Valkygg. There is also a spectral warhound roaming the area and several nightshades and blisterwort fungi growing around the room. The outdoor ruins contain the entrance to the Labyrinthian ruins as well as two other indoor zones: Shalidor's Maze and Lost Valkygg. West of the lower area has several empty stone huts with different levels of snow drifts in them. Ria Silmane Looking through the windows you will see a large cavern with walls blocking part of it off with bars blocking an arch through and a walkway with several skeleton roaming. You may not be able to interact with one of the gold ore veins. Community content is available under. The first terrace is devoid of anything of interest. 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