As a result, if the opponent can button mash out of the grab and throw quick enough, they will remain unharmed while Kirby loses a stock. Lead bad recovory characters with a puff and forward air.So easy to do it with kirby and get back to stage, Never let Kirby get above u cause he can just use his brick. FRauDFiSH vs Noggie. Mandatory Credit: Kirby Lee-USA TODAY Sports. Don't worry about falling; Instead play aggressive to wall characters with bad recovery. Standing with Donkey Kong, Ness, and Luigi on Great Bay, Standing with Young Link and Pikachu on Green Greens, From SmashWiki, the Super Smash Bros. wiki, This article is about Kirby's appearance in, Super Smash Bros. Melee Character Matchups, Dair will lead to lag, and combos will ensue. Photo: Kirby Lee, USA TODAY Sports Below is the Week 15 Passing Matchup Chart. Kirby: 41: 5.1--0.023: 6: Fox: 46: 5.0---7: Pikachu: 50: 5.0---0.045: 8: Greninja: 32: 5.0--0.031-0.031: 9: Sonic: 36: 4.9--0.027-0.056: 10: Snake: 34: 4.9---0.028: 11: Yoshi: 36: 4.9---0.054 Abuse Down Tilt. When combined with his lower damage output on most of his moves, this significantly hinders his ability to rack up damage and close out stocks. Succ little mac and fall off stage. Due to these changes, Kirby was not only the most severely nerfed character from Smash 64 to Melee but arguably the most nerfed character in all of the series. Lastly, Kirby's few flaws from the previous game have not been properly addressed. 332 votes, 213 comments. WR/CB Matchup Report: Divisional Round. Kirby's Latest Smash Ultimate Battles - 92 Videos. Try learning the up tilt - down aerial - down smash finisher combo. Having among the lowest weights in the game alongside a low falling speed causes Kirby to be easily KOed from both the upper and horizontal blast lines (Fox is especially notorious in the former category). votes — Total number of votes this match-up has received. Following practice, Warren Ericson and Jake Camarda offered these comments on the matchup with Vanderbilt. Use f-air close to ground, land before strong hit, and then f-smash. The game currently remains on Nintendo of America's Play Nintendo microsite.1 1 Gameplay 2 Related Quotes 3 Trivia 4 Artwork 5 Gallery 6 External links 7 References This game is a basic memory game. With no one to edgeguard him, Kirby can easily recover due to his multiple midair jumps, while Kirby's back air can be used as a rather powerful edgeguarding technique, the Fence of Pain. It was developed and published by Nintendo in 2020 as a promotion for Kirby Fighters 2. Kirby has greater access to his Kirbycide as he can move around when swallowing his opponents (in addition to Inhale having reduced startup lag) and his new forward and back throws are more reliable tools to Kirbycide with (although this is completely nullified by the fact that those throws can now be escaped from). In general, Kirby has suffered from Melee's universal changes. Use areals and smash attacks once in a while, KIRBY IS A GOD, USE THE DOWN A, THEN JUMP AND DOWN A, THE DOWN B IS USED AS A SHIELD. Despite these benefits, Kirby's most fatal flaw, which is often cited as the reason for his bottom tier placement, is his almost non-existent approach options. Kirby is really easy to master. Kirby wins this matchup 0% of the time. The attack will time out after a short period of time, and it can also be cancelled with another use of the move. A few of his moves are also either slightly faster or stronger, such as his new up aerial, which is much stronger and has much less ending lag. This was in part to his amazing power, attack speed, range and priority on his attacks, which subsequently gave him excellent KO and shield pressuring potential. The lack of a projectile can uniquely be rectified if Kirby uses Inhale on an opponent; doing so, however, is risky, due to the attack's start-up and cool-down lag, and some characters will either fail to give him a useful projectile (such as Ness) or a projectile in the first place (such as Captain Falcon). If your opponent doesn't die, do it again. Skids right while looking up twice, bounces across the screen, shakes away from the camera, bounces to the center, then holds his hand up. Very quick and powerful and good for hitting an opponent offstage. Try to use down special to intercept a juggle. The character matchup chart is a color-coded table detailing the approximate difficulty of all possible matches for any given character against any other character in Super Smash Bros. Melee based on two players of equal skill. Based on the Backdrop ability from, Kirby jumps high up into the air, and comes back down, ramming the opponent to the ground by doing a suplex. Kirby also has good tilt attacks as well, as Kirby's three tilts, while short-ranged, have a variety of practical applications; his forward tilt and aforementioned down tilt can act as spacing tools, while his up tilt can potentially be used as a combo starter. With a poor SHFFL, short wavedash, terrible air speed, short range, a laggy, predictable dash attack, and no viable projectiles, Kirby has extreme difficulty in approaching almost all of the cast; this is especially prevalent against characters with disjointed hitboxes (such as Marth) or powerful pressure games (such as Falco). Using PFF's wide receiver/cornerback matchup chart, here are five wide receivers to target and five to avoid in fantasy football ahead of Week 14 of the 2020 NFL season. Like other characters, Kirby received some changes in the PAL version of Melee, which slightly buffed him overall as he is faster, heavier and he overall has slightly more range and KO power. While he has several throw options into Kirbycide, a good ground game, a solid defensive game thanks to his crouch and small size and a decent edgeguarding game, Kirby's approach and KO ability are among the worst in the game; slow attacks, a low air speed, an ineffective projectile in Final Cutter, and numerous other flaws both on the ground and in the air prevent Kirby from easily approaching enemies, and he struggles against almost all characters as a result of this. Kirby and his allies are fought on Green Greens. Has a long lasting hitbox. Opening Statement… Overall, Kirby's few weaknesses from the previous game; including his limited combo options and significant survivability issues have been further exacerbated and he has received numerous new weaknesses as well (including poor KO potential, poor range, an extremely ineffective grab game and poor approach). Kirby was known as one of the most dominant characters in Smash 64, even after receiving nerfs in the North American release. Kirby's oppressive up tilt has also seen rather drastic nerfs both directly and indirectly. While one of the worst characters in the game as of this post (July 3 2019) Kirby still has some nice advantages. The move is also noticeably weaker; dealing much less damage. In Kirby's appearances, he appears either on Fountain of Dreams or Green Greens, and on a team with the Ice Climbers, he appears on Icicle Mountain. Avoid using Kirby's side-B, its good for punishing shield breaks, but outside of that it has trouble hitting skilled opponents. Based on the Burn move from the Fire ability in his games. You can cheese a stock at low percents if you down-air more than once when the opponent is recovering. Take advantage of ALL of Kirbys jumps. or one v one gameplay. Owing to his small size, Kirby also has a solid defensive game. If the single Kirby and the Kirby team are KO'd in less than 31 seconds, the player must also fight a giant Kirby. Also, tilts are insanely good. When combined with many returning veterans having greater approach potential, this has made his approach among the worst in the game; especially in the air. See the most recent SSBU tier lists or make your own Smash tier list. Kirby combo guide:1.Spam up tilt and then when you feel like Up Smash.2.Downair up tilt,Reapeat.Final smash combo: forward grabforward air,up speical,final smash. Watch the smashers Poyo and Komota. Due to this matchup chart being outdated, some of Kirby's matchups have changed for the better. Each Smash Ultimate Bowser counter has been placed in one of five categories - from the best counters for Bowser and gradually to the worst for him. White Kirby unarguably has the most comic appearances, having appeared in 174 comics (173 if his cameo on the picture memory in the picture day comic is not counted), and appearing in 130 in a row. While in this form, only grabs will affect Kirby. Although tier-wise, he was the second-to-top character in Super Smash Bros. topped only by Pikachu, in Super Smash Bros. Melee, he has been severely nerfed. 8% (copy), 10% (spit), 8-19% (star collision), Kirby sucks up his opponent. Owing to Kirby's significant drawbacks, there have been only a few professional smashers that have developed his metagame for serious play, with a large number of them failing to place notably in large tournaments. Don't feel restricted to just the ones i named. kirby is just plain annoying when you or someone else spams with it. Announced at E3 2001, Kirby (カービィ, Kirby) is a starter character in Super Smash Bros. Melee. Well, it’s looking like the veteran coach has landed back at his alma mater. Overall while it is still one of his most useful moves, it is not nearly as effective as it was previously. It comes out frame 7, has a very generous hitbox which even hits under the stage and stays out for a long time. Just be very cautious of all heavys since one hit is the end of you. Maz's Kirby MU Chart. So suck someone up at the edge of the stage, then at the very bottom spit them out if they have a bad recovery, then fly up. Outside of this, Kirby's recovery is also slow, linear, and predictable, despite granting decent distance as a result of his multiple midair jumps; once again, Kirby is negatively impacted by his poor air speed, and Final Cutter grants almost no horizontal distance, coupled with being very easy to edgeguard against. Can be used to Kirbycide. If you have one stock greater than him, this is very useful. Don't be afraid of spamming crouch when opponents repeatedly approach from the air, try to catch them with up-tilts as well. Don’t inhale Pokémon inhale other smash characters. Because of this, Kirby's attacks are much less safe on shield (with Kirby lacking any moves which even leave him at a frame advantage on shield) with the reduced damage/increased ending lag on multiple moves along with the weakening of L-cancelling only further exacerbating this. While having an average dashing speed, he has a terrible air speed (being tied with Ganondorf as the 3rd worst in Melee), so his small size is intended to act as his primary way to approach. Both of Kirby's feet are intangible during the early part of the animation. If your opponent sees you trying to get their ability, they'll punish you hard. By Sosa Kremenjas Dec 12, 2020. Mario's is useless (1-frame jump to fireball is not as floaty) for example, but there are many others too. 2 weeks ago Las Vegas Raiders wide receiver Nelson Agholor has been playing well as of late, but he has a moderately difficult matchup against the Broncos Defense in Week 17. A character matchup, or a counter, is a prediction on how two characters would fare against each other in tournament settings.For example, the matchup between Meta Knight and Samus favors Meta Knight, while the matchup between Olimar and Ness is (mostly) even. Ultimate matchup select for heroes, champions, and characters. Although he still has useful tilts, a strong defensive game and a good edgeguarding game, he struggles in the neutral game and has inconsistent combos, and thus can rarely put his opponent into positions where they are susceptible to edgeguarding. While having an average dashing speed, he has a terrible air speed (being tied with Ganondorf as the 3rd worst in Melee), so his small size is intended to act as his primary way to approach. While Kirby is less vulnerable to shield pressure, his own shield pressure is much worse due to the universal reduction to shieldstun and shield damage. Joker vs Kirby. players that spam with Kirby are just dumb. Kirby currently has terrible overall matchups, with seven matchups that are near unwinnable, and only two positive matchups (against Bowser and Roy), and even these can be disputed at length. Don't underuse or overuse his side special, and make sure to not accidentally use his up special instead. This page explains how to successfully counterpick the champion kirby in the game Super Smash Bros. White Kirby is the "main" character in The Air Ride Series. Instead, use down throw to rack up damage. As a final disadvantage working against Kirby, he has major survivability issues, with his endurance being on par with Mr. Game & Watch and Pichu for the worst in Melee. Actually, I think Ice Climbers vs anyone else in Brawl Or Melee is painful for everyone, even for characters that have an advantageous matchup like Brawl Meta Knight or Melee Fox. His recovery has also become worse. These characters still win the matchup, and have the tools to defeat him should the opponent know the Kirby matchup well, but Kirby has many ways to aggravate them. After being fired by the South Carolina Gamecocks in November, Will Muschamp began the search for a new job. A low crouch also makes his hurtboxes even smaller, and it can be compounded with his down tilt as a potential camping and spacing tactic, as crouching makes him able to avoid most jabs. Champions, and characters to ground, sliding on non-flat surfaces be useless at point... Strong hit, and pressure game, but outside of his most moves. 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